Game #1 Super Smash Bros. Ultimate

The Ultimate Smash Showdown in Vegas!

The ultimate Smash showdown is coming to Vegas! Take part in this exciting Smash tournament and pummel your opponents into the ground! Whether you like to play defensively or offensively, with a quick or slow character, you're more than welcome to take part! All we ask is that you follow the rules of the game and maintain a sportsmanlike conduct. In this 1v1-style tournament. Players of all skill level are welcome. Sit back, pick a player, and most importantly, have fun! Contact us for more information or register now!


OVERVIEW:

 

DETAILS

Event: Super Smash Bros. Ultimate Tournament
Location: The Wall @ The Rio All-Suite Hotel & Casino
Date: January 19th, 2019
Time:

  • 12:00PM - Registration and Check-In
  • 1:00PM - Tournament Begins 

Game: Super Smash Bros. Ultimate
Sponsor: QLife Federated Gamers League (FGL)
Participation:

  • Participation will be on a first-come, first-served basis.
  • Registration for the Tournament will begin January 4th and end at 12:30 PM January 19th 
  • Additional details regarding participation are set forth below.

Brackets: The Tournament will consist of 1v1 single elimination match brackets.
Prizing: Prizes will be announced closer to the Tournament.

The Tournament’s dates, times, locations, prizes, and rules are subject to change at FGL's sole discretion. If the start times change, Sponsor will attempt to notify the players before the first match.


TOURNAMENT RULES

 

Set Length:
All tournament sets will be a best-of-3 games, until a top cut where games are extended to best-of-5 games.

Set Procedure:
- Players select their characters. Either player may elect to do Double Blind Character Selection
- Use Starter Stage Striking to determine the first stage
- The players play the first game of the set
- Winning player of the preceding game strikes a stage (when applicable). The losing player of the preceding game picks a stage for the next game
- The winning player of the preceding game may choose to change characters.
- The losing player of the preceding game may choose to change characters.
- The next game is played.
- Repeat Steps 4 through 8 for all subsequent games until the set is complete.

Stage Agreement Clause:
Players may select any LEGAL stage if they both agree on it. Players may not play on illegal stages or change the length of a set. If this is violated, both players will be subject to complete disqualification from the event.

Double Blind Character Selection:
Either player may request that a double-blind selection occur. In this situation, a referee or third party will be told, in secret, of each player’s choices for the first round. Both players are to then select their first round character, with the referee validating the character selections.

Stage Striking:
Players play a best-of-1 Rock-Paper-Scissors, and winner may choose to either strike a stage first or select a port first. Stages are stuck in a P1-P2-P2-P1 order.

Pausing:
Pause setting should be off. However, if they are not, pausing is only legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game. If the pause causes the opponent to lose a stock, the player who pauses forfeits 2 stocks. 

Stalling:
Stalling, or intentionally making the game unplayable, is banned and at the discretion of tournament staff. Stalling includes but is not limited to becoming invisible, continuing infinites past 300%, and reaching a position that your opponent can never reach you. Stalling will result in a forfeit of the game for the player that initiated the action.

Self-Destruct Moves:
If a game ends with a self-destruct move, the results screen will determine the winner. If a sudden death occurs, standard sudden death rules apply.

Sudden Death:
If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game ends. When the timer expires the player with the higher stock count is the winner. If both players are tied in stocks the player with the lower percentage is the winner. In the event of a percentage tie, or a game in which both players lose their last stock simultaneously, a 1 stock tiebreaker will be played with a 3-minute time limit. The results of an in-game 300% Sudden Death do not count. If Sudden Death occurs in a Sudden Death game, this process is repeated.

Alting:
You will be immediately disqualified from the tournament with no refunds if you are found using an alternate tag/tags and/or hide your identity to manipulate the bracket/seeding. The only exception to this rule is if the player notifies a TO before prior to the registration end date.

Character Color/Team Color Selection:
If there is a dispute in character colors or team colors (i.e. both players want to use green fox), the players will play one RPS game to determine who gets the color.

Warm-ups:
Warm-up periods, button checks, and “handwarmers” may not exceed 30 seconds on the game clock. Violation of this rule may result in an automatic forfeit at the discretion of the TO.

Counterpicking:
Each Player is designated 30 seconds between each game to notify their opponent of their counterpick. If no counterpick is selected in this time frame, a judge should be engaged; they will be required to use their timeout or forfeit that particular game. 

Coaching/Timeouts:
Players may call in a designated coach once per tournament set. If they are using a coach, they must indicate this to their opponent before the set begins as well as notify their opponent who the coach will be. This is a 30-second timeout, in addition to the 30 seconds between game time. 

Collusion:
Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a game, splitting a payout, or committing any other form of bracket manipulation. The TO reserves the right to deny payout of event winnings to any player suspected of colluding.

Misinterpretation/Misconfiguration (Settings Check):
Games or sets are not to be replayed due to a misinterpretation of the rules OR misconfiguration of game settings. Game settings should be configured according to section 2.1. It is the players’ responsibilities to ask the TO for any clarification of the rule set in the event of a disagreement, and the outcome of a game or set will not be changed after the fact unless under extreme circumstances, judgment reserved for tournament staff.

Final Rulings:
If any unforeseen situations occur, judgment of Tournament Staff is final. Rules may be altered between phases of a tournament in the best interests of the event. (Example: A game breaking glitch is discovered on a stage mid-tournament that could be exploited. Thus, the stage may need to be removed from legal play for the remainder of the event.)

GAME RULE

Game Settings: 

  • 3 Stocks
  • 8 Minute Time Limit
  • Handicap OFF
  • Damage Ratio 1.0x
  • Items OFF & NONE
  • Pause OFF
  • Final Smash Meter OFF
  • Custom Balance OFF
  • Stage Hazards OFF
  • Smash Radar SMALL
  • Mii Fighters DEFAULT SIZE & ANY MOVES
  • 2/3 Games until Top Cut


Starter stages: 

  • Battlefield*
  • Final Destination*
  • Lylat Cruise
  • Pokémon Stadium 2
  • Smashville


Counter-Picks:

  • Castle Siege
  • Kalos Pokémon League
  • Town & City
  • Unova Pokémon League
  • Yoshi’s Island (Brawl)
  • Yoshi’s Story

 

*Any version Battlefield may be used, must be mutually agreed upon if Game 1.

**Any version of Final Destination may be used, must be mutually agreed upon if Game 1